You can stipulate the minimum consumption of the equipment so it can not be used when the remaining number of uses is less than one. When using gems as materials for refilling, the refill value is constant 100%, but gem can only refill the equipment with corresponding colour (for example, Red Gem can only refill Fire Staff and Life Giving Amulet, Iridescent Gem can only refill Moon Caller's Staff, etc). They are still repairable, and their functions will return after refilling. Staffs and amulets with zero durability can still exist, but they will lose all functions (including haunting related functions, which means the Life Giving Amulet with zero durability can not revive player). Staffs and amulets can be retained when the durability is exhausted You can change the maximum durability of the staffs and amulets (the equipment won't lose durability when the maximum durability is set to infinity).ģ. Staffs and amulets can be more durable or destructible Note that this is only for the case of using Nightmare Fuel as material, the refill rate of the Yellow Gem is still 100%.Ģ. Since Magiluminescence is the only amulet that can be refilled in the original game, and some players reported that they prefer the official refill rate (37.5%) for it, this mod specifically supports players to refill the Magiluminescence in the rate of 37.5%/Nightmare Fuel (this rate will not be affected by the refill rate reduction). You can also set whether to reduce the refill value for rare equipment (rare equipment refers to Moon Caller's Staff and equipment that requires Yellow Gem, Orange Gem, or Green Gem to craft). You can set the refill value for each nightmare fuel. Use nightmare fuel or specific gems to refill staffs and amulets to restore their durability.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |